Posted by/on Question/Answer 00:29:24 25 July 2010 (Novice) On forum: Messages: 20 braz I have a problem with 1.6 will not start the game FATAL ERROR [error]Expression: fatal error [error]Function: CInifile::r_section [error]File: D: prog_repository sources trunk xrCore Xr_ini.cpp [error]Line: 502 [error]Description: [error]Arguments: Can't open section 'cost_wpn_ak74'. Please attach [*.ini_log] file to your bug report 23:30:20 23 July 2010 ex-member (Resident) On forum: Messages: 254 SGM 1.6 UPDATE ---QUOTATION--- The update includes all previous fixes and: - New MP-3 player, - Improved spawn menu, and other minor edits. - Reworked Degtyarev's PDA. In the 'Library' label stutus have now two colours. If the book has not been studied, the inscription is red, if you studied - green.

Jun 20, 2017 - Free download. Winds of Time is a mod for S.T.A.L.K.E.R.: Call of Pripyat, created by akmc47u. Point, STCoP Weapon Pack, Cubic Mini Mod, Spatial Anomaly, Call of Chernobyl, SWTC, SGM, AMK etc. S.T.A.L.K.E.R.: Call of Pripyat - Chernobyl Chronicles v.1.1, mod, 2252.8 MB, 4/17/2016, 8K, 28. Dec 26, 2012 - AI Mod Merge 2015 (released 17 Dec 2014). Developed by Nashathedog aka David.me of SGM 2.2 English All-In. Torrent is from this site.

---END QUOTATION--- I'm Outta Here. 01:04:12 19 July 2010 ex-member (Resident) On forum: Messages: 254 Of course. [Version 1.5] ---QUOTATION--- • Fixed a fashion, because of which during the passage of the game: do not open the door, not given quests, and did not conduct a conductor. Definitely it's a blast! I learned many interesting things about the autosave, and function has_alife_info (). • Now, Alpha filed in the form of option mode.

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Being in the game, you can include both Alpha and turn it off. Also, Alpha respawn less frequently, and at the beginning of the game, there are no Zatone seven units, and three, it all depends on the rank of HS. • Due to the impossibility of selection boxes with ammunition 7.62x54 under the bridge, in the center of Jupiter, had to send Degtereva a course of gymnastics. Now Degterev learned to crouch even lower. • New option artefacts_spawn_chance, in gamedata configs mod_parameters mod_params.ltx. • Fixed quest 'a firearm. Now if any or whether it will pick up the quest NPC vintar before HS, HS will still be able to get it, but in another place, and at the same factory.

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• Now, after passing the overpass 'Pripyat-1', it can be to return. Also at the overpass, I tied one fripleyny quest. • New item - 'X8P25. Dpf regeneration cummins. With this product, be able to tame some of the HS mutants. Tamed mutants running for HS, and try to protect him. There are a few incorrigible bugs (although, in principle, be realistic), in terms of HS: 1) Let's say you have tamed psevdogiganta.

If you see another psevdogant psevdogiganta (or a thread of a monster, which initially is a friend of his, in terms of relationships), it will ignore it, because the patched your psevdogigant the same species as the second. 2) Tamed mutants do not respond to friendly towards HS NPS, but in contrast to the mutants, these NPCs are attacking your mutants. • Translations are not so long ago, fashion items under all.spawn, I have something not guessed: as it turned out, many objects from the earlier 1.4 version, in present-day versions of the missing (including radio Yanov, and laundry. Font thaishx autocad.

And also ambush zone mutants). • Fixed a problem in the quest 'Splash psy-radiation', because of which it was impossible to go quest, if you use weapons with study of tactics. • Improved system of recognition of the enemy, for the guard.

• The MP-3 player, replaced tracks. Senior Section: Trek_1 ',' Trek_9 ',' Trek_16. • And other major changes. ---END QUOTATION--- [Version 1.6] ---QUOTATION--- • Now, even if you'll sleep in the bed, all night, spawn monsters will be triggered. (Only with the inclusion of option mode 'Spawn more monsters' Also, now all the bankers would be no problem to charge the legal interest on the deposit account. • Recruited mutants practically been brought to mind: + Mutants safely follow the HS, and if necessary, protect it.

+ If you repeatedly shoot at mutant, he gets mad, and will make change. + Mutants have a special label on the map. The label disappears, if HS is too irritated mutant. + Friendly to HS NPCs will not fire on you recruited mutant.

+ Recruited mutant would not attack the same recruits mutants. + Ability to recruit many different kinds of mutants and keep them under control simultaneously. If you like psevdogiganta captured, and you want still a chimera, but that the chimera is only 10 meters away from you, and quickly began attacking your monsters at once, use the drug to tame the chimeras. Once you are on medication, a chimera is switched on you, and you can hold it as long as is necessary for recruitment.

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