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Rust is a 2013 multiplayer action-adventure survival game created by Facepunch Studios, the creators of Garry's Mod. The game is like DayZ, but no zombies.

You have to do anything to survive. Craft weapons, kill animals, chopping trees and create houses. You also have to avoid bears and wolves at night, starvation, drowning, or the exposure of radiation at day. Fight with other players as they will try to hunt you down and kill you. You can also live as a nomad if you are a solo survival that have many good weapons with ammo.

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Can you survive in this challenging and dangerous game ever? Find out in 'RUST'.

Please read The Rust Programming Language A place for all things related to, an open-source systems programming language that emphasizes zero-overhead memory safety, fearless concurrency, and blazing speed. Rules Respect our.

• We strive to treat others with respect, patience, kindness, and empathy. Constructive comments only. • Criticism is encouraged, but ensure that your criticism is constructive and actionable. Throwaway comments are just noise. • Leave the image macros at home. • When discussing other programming languages, maintain civility and respectfulness.

Submissions must be on-topic. • All submitted posts must explicitly reference Rust or link to repositories written in Rust. Posts do not necessarily need to be technical in nature, e.g. Posting job offers for Rust positions is permitted. If you have a link that does not mention Rust but you believe would be of interest to the community, then please either wrap the link in a self-post that explains its relevance or leave a top-level comment to that effect.

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• A programming language is a pretty silly thing to get upset over. Relax • Resources Learn • See the. • Read the (it's free!). • Compile online in. Install • Grab the. Discuss • Visit and, or chat on IRC (irc.mozilla.org): • (general questions) • (compiler dev) • (the package manager) • (web browser dev) • (vidja games) • (operating systems) • (web all the things) Contribute • Get the.

• Report bugs in the. I probably can't give a sufficient explanation, but I highly recommend reading to see the best kind of concurrency model.

Basically, green threads allow you to write your server (BT clients are basically servers) as though every client gets its own OS thread. You don't have to worry about what the other threads might be doing. They're just little robots doing their little task that live and die with the client connection. You can spawn 100,000+ of them with very little overhead, 1 or 2 for every connection. An awesome thing about Haskell is that if a green thread makes a blocking system call, Haskell's runtime will automatically spawn an OS thread to wait for it to finish before resuming the thread. Then with abstract data types and channels you can create domain specific protocols for the threads to talk to one another, with no overhead.

Scenka o kurenii po 5 minute. Certain rooms have a seating area for your convenience. Each room has a private bathroom. Views of the mountain, lake or river are featured in certain rooms.

STM allows you to fire-and-forget safely in a way that doesn't block. Thanks.:) Right, I mean, that's general 'green threads are cool' stuff. I thought there might be something specific to Bittorrent that made it particuarly amenable to a green threading model. There's of course also stuff like to consider. It seems to me like a lot of this response is more about blocking/nonblocking I/O than it is green threads, specifically. Can help with that today. STM allows you to fire-and-forget safely in a way that doesn't block.

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I always thought of STM as being more about correctness and efficiency than blocking vs non. I've got some reading to do! A lot of this response is more about blocking/nonblocking I/O than it is green threads Did you not read this part? Basically, green threads allow you to write your server (BT clients are basically servers) as though every client gets its own OS thread. You don't have to worry about what the other threads might be doing.

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